<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Benjamin Emag | Game Developer</title><link>https://benjaminemag.github.io/</link><description>Game Developer specializing in systems, gameplay, AI, and tools programming</description><generator>Hugo -- gohugo.io</generator><language>en-us</language><managingEditor>benjaminemag@gmail.com (Benjamin Emag)</managingEditor><webMaster>benjaminemag@gmail.com (Benjamin Emag)</webMaster><copyright>Copyright © 2025, Benjamin Emag. All rights reserved.</copyright><atom:link href="https://benjaminemag.github.io/index.xml" rel="self" type="application/rss+xml"/><item><title>Fincremental</title><link>https://benjaminemag.github.io/projects/fincrementalos/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>benjaminemag@gmail.com (Benjamin Emag)</author><guid>https://benjaminemag.github.io/projects/fincrementalos/</guid><description>Lead programmer on an incremental OS simulator built in Unity</description></item><item><title>P.I.N.G - Echolocation Shader</title><link>https://benjaminemag.github.io/projects/ping-shader/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>benjaminemag@gmail.com (Benjamin Emag)</author><guid>https://benjaminemag.github.io/projects/ping-shader/</guid><description>Custom echolocation shader system for a first-person horror game</description></item><item><title>Autonomous Flight Simulator</title><link>https://benjaminemag.github.io/projects/flight-simulator/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>benjaminemag@gmail.com (Benjamin Emag)</author><guid>https://benjaminemag.github.io/projects/flight-simulator/</guid><description>ML-Agents powered aircraft that learns to take off and land</description></item><item><title>Monte Carlo Poker Evaluator</title><link>https://benjaminemag.github.io/projects/monte-carlo-poker/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>benjaminemag@gmail.com (Benjamin Emag)</author><guid>https://benjaminemag.github.io/projects/monte-carlo-poker/</guid><description>SIMD-accelerated poker hand evaluator running millions of simulations</description></item><item><title>Moai Mayhem</title><link>https://benjaminemag.github.io/projects/moai-mayhem/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>benjaminemag@gmail.com (Benjamin Emag)</author><guid>https://benjaminemag.github.io/projects/moai-mayhem/</guid><description>Published educational adventure game on Itch.io</description></item><item><title/><link>https://benjaminemag.github.io/contact/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>benjaminemag@gmail.com (Benjamin Emag)</author><guid>https://benjaminemag.github.io/contact/</guid><description>&lt;h1 id="get-in-touch"&gt;Get In Touch&lt;/h1&gt;
&lt;p&gt;I&amp;rsquo;m always open to chatting about game development, potential opportunities, or interesting projects.&lt;/p&gt;
&lt;h5 id="email"&gt;&lt;a class="anchor" href="#email" title='Anchor for: Email: benjaminemag@gmail.com.'&gt;&lt;svg aria-hidden="true"&gt;&lt;use xlink:href="https://benjaminemag.github.io/img/bundle.min.962dc886f613705f438fd5eef469472c.svg#hashtag"/&gt;&lt;/svg&gt;&lt;/a&gt; Email: &lt;a href="mailto:benjaminemag@gmail.com"&gt;benjaminemag@gmail.com&lt;/a&gt;&lt;/h5&gt;
&lt;h5 id="linkedin-linkedin"&gt;&lt;a class="anchor" href="#linkedin-linkedin" title='Anchor for: LinkedIn: LinkedIn.'&gt;&lt;svg aria-hidden="true"&gt;&lt;use xlink:href="https://benjaminemag.github.io/img/bundle.min.962dc886f613705f438fd5eef469472c.svg#hashtag"/&gt;&lt;/svg&gt;&lt;/a&gt; LinkedIn: &lt;a href="https://linkedin.com/in/benjaminemag"&gt;LinkedIn&lt;/a&gt;&lt;/h5&gt;
&lt;h5 id="github-github"&gt;&lt;a class="anchor" href="#github-github" title='Anchor for: GitHub: Github.'&gt;&lt;svg aria-hidden="true"&gt;&lt;use xlink:href="https://benjaminemag.github.io/img/bundle.min.962dc886f613705f438fd5eef469472c.svg#hashtag"/&gt;&lt;/svg&gt;&lt;/a&gt; GitHub: &lt;a href="https://github.com/BenjaminEmag"&gt;Github&lt;/a&gt;&lt;/h5&gt;
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&lt;p&gt;Feel free to reach out I&amp;rsquo;ll get back to you as soon as I can.&lt;/p&gt;</description></item><item><title/><link>https://benjaminemag.github.io/resume/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>benjaminemag@gmail.com (Benjamin Emag)</author><guid>https://benjaminemag.github.io/resume/</guid><description>&lt;div style="display: flex; justify-content: center; width: 100vw; margin-left: calc(-50vw + 50%); position: relative;"&gt;
&lt;iframe src="https://benjaminemag.github.io/files/resume.pdf" style="width: 95%; max-width: 1200px; height: 90vh; border: none;"&gt;&lt;/iframe&gt;
&lt;/div&gt;</description></item><item><title>About</title><link>https://benjaminemag.github.io/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><author>benjaminemag@gmail.com (Benjamin Emag)</author><guid>https://benjaminemag.github.io/about/</guid><description>&lt;!-- ─── Section 1: Intro ─────────────────────────── --&gt;
&lt;div class="about-intro"&gt;
&lt;img src="https://benjaminemag.github.io/img/headshot.jpg" alt="Benjamin Emag" class="about-headshot"&gt;
&lt;div class="about-intro-text"&gt;
&lt;h2&gt;Hey, I'm Ben&lt;/h2&gt;
&lt;p&gt;I'm a systems-focused game programmer finishing my B.S. in Game Programming at Champlain College (graduating May 2026). I love architecting new systems, optimizing existing ones, and learning new things.&lt;/p&gt;
&lt;/div&gt;
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&lt;!-- ─── Section 2: What I Do ─────────────────────── --&gt;
&lt;div class="about-section"&gt;
&lt;h2&gt;What I Do&lt;/h2&gt;
&lt;p&gt;I specialize in gameplay systems, performance optimization, and building the foundational systems that make everyone's jobs easier. I've worked on everything from incremental OS simulators to flight sims with ML-powered autopilots to echolocation shaders for horror games.&lt;/p&gt;</description></item></channel></rss>