Projects
A collection of my work in game development and systems programming, from team based capstone projects to personal explorations in performance optimization and machine learning.

Fincremental
Lead programmer on an incremental OS simulator built in Unity
Unity
C#

P.I.N.G - Echolocation Shader
Custom echolocation shader system for a first-person horror game
Unreal Engine 5
HLSL

Autonomous Flight Simulator
ML-Agents powered aircraft that learns to take off and land
Unity
C#
ML-Agents

Monte Carlo Poker Evaluator
SIMD-accelerated poker hand evaluator running millions of simulations
C++
SSE/AVX SIMD

Moai Mayhem
Published educational adventure game on Itch.io
Unity
C#